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Match Procedure

Supported platforms – PC Only
Series Lengths – Matches are played as a best of 1 series during the regular season and a best of 3 series in the playoffs and finals
Server Settings – A server owned by Oklahoma Scholastic Esports must be used for official matches. Server region and maps played must be determined in advance of the match. The match server will be determined by:

No servers other than official OKSE Servers are to be used, without prior notification from OKSE Administration.

Game Settings:

Teams need to determine who will be the Terrorists and who will be Counter Terrorists.
In settings you need to make sure to turn on developer options
Then go back to the main menu:
Then press the Key next to the 1 Key on the Keyboard, this key ~
Then when Console pops up Type in Connect (IP Address for Server in OKSE Discord)
Each player needs to do this, wait until everyone has it in the address bar, then hit enter and connect.
Please select your teams correctly.

Best of One

Teams will play on the Map for the Month that they are assigned.  (Each game is the First team to 6 wins)

January – Vertigo
February – Mirage
March – Nuke
April (Playoffs) – Overpass
State – Dust 2


Best of One

All matches played in the Best of One format will be played with overtime matches must have a definitive winner.

Tournament Rules 

Game Connections

All players taking part in Oklahoma Scholastic Esports are required to have an active game account for the tournament they’re in. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.

If a player’s name does not match what is shown on their roster, please reach out to a OKSE Administrator through the discord or coaches should text an admin for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed. 

School-Purchased Accounts

Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.

Match Streaming


At this point in time there are no spectator slots available on the CS:GO servers.

Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

Playoff Qualification

Teams must compete in and complete 70% (7/10) of their Regular Season matches in order to be considered for playoff qualification. Teams who do not meet this requirement will be removed from qualification consideration regardless of their final record. 

Unplayed Matches

Any match or queue that a team misses or does not complete will result in the match being counted as a FF loss against the team's record at the end of the regular season.


Configuration/Start Parameters

The following commands are not permitted:

  • mat_hdr_enabled

The following start parameters are not permitted:

  • +mat_hdr_enabled 0/1
  • +mat_hdr_leven 0/1/2

All other configuration changes are allowed as long as they do not give the player or their team an unfair advantage in the match. If three or more players of the same team are found with forbidden settings their team will forfeit the match. OKSE administration may decide under special circumstances to give a forfeit to a team even if they have less than 3 players with forbidden configurations.


The majority of scripts are not permitted except for buy, toggle, and demo recording scripts. The following scripts are prohibited for use including but not limited to:

  • Anti-flash
  • Bhop, or bunnyhop
  • Burst Fire
  • Center View
  • FPS
  • No Recoil
  • RateChanger
  • Stop shoot
  • Stop sound
  • Tooltips

If you are unsure on whether or not a script is allowed or not, contact a member of the OKSE administration before playing an official match. A player can be penalized for scripts in any config file regardless if it is used or not.

Character skins

The use of character skins is prohibited. All players must use the default CT/T skins during play. If skins are being used, the offending team must be notified of this as it is discovered. The map where the discovery was made, is to be reset with the same settings and players with the skins removed. Multiple violations of this rule may result in the forfeiture of the map, please contact an OKSE Admin if a violation persists.

Stoppage of Play

Technical Pause

If a player has a problem that prevents them from playing they may use the pause function to pause the game at the next available freeze time. When pausing teams must announce that it is a technical pause, why the pause was called, and approximately how long the pause will take either immediately before, or after using the pause command. If no reason is given it can be assumed that the pause is instead a tactical pause. Both teams are prohibited from having any tactical conversations during a technical pause.

Tactical Pause

Each team is allowed 4 tactical pauses of 30 seconds each per game. When pausing teams must announce that it is a tactical pause immediately before, or after using the pause command. If no reason is given, or the 30 seconds has expired the opponent may unpause the game and continue playing. If a team exceeds their 30 second limit by more than 5 seconds it will count as using another tactical pause.

Pause Communication

Any form of communication among a team is only permitted during a tactical pause.

Match Disruption

If a player drops before the first kill of the round the round will be restarted if possible. If a player drops after the first kill of the round the game will be paused in the next freeze time.

If a match is disrupted (e.g. a server crash) within the first 2 rounds of a match, then the match should be restarted. If the match is disrupted after the initial 2 rounds the match should continue where it left off, with the following changes made to the configuration:

  • 5500 starting money
  • The remaining rounds unplayed should be played

If backup files are available they should be used to resume the match.

Team Rosters

CS:GO team rosters require a minimum of 5 players and are limited to a maximum of 10 players (5 starting players and 10 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.